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These materials have been written to bring science, mathematics and design and technology learning together in a clear, structured way. The materials are closely aligned to the STEM agenda, providing a framework for teachers in different subject areas to work together and deliver a meaningful curriculum.
The materials all arise from current industrial applications based around this year’s theme of ‘Engineering in Sport’.
The films and related teaching materials engage students in a ‘real’ understanding of many aspects of engineering and give an insight into what lies behind the development of products before they reach the public’s eye.
These teaching and learning materials have been designed with four key objectives in mind:
These materials are related to the following three key storylines developed for the Faraday theme for this year - ‘Engineering in Sport’
These storylines have been the motivation behind the design of the materials and related film clips that are on the Faraday 09 website. As a consequence, the website and films will be used throughout the materials to help reinforce and highlight key learning points.
The new secondary curriculum is clearly visible throughout the materials, with links made to science, mathematics and design and technology. Furthermore, all the teaching activities can be taught in a variety of ways, for example, through traditional weekly lessons, whole-day experiences and cross curriculum activities etc. Suggestions for possible teaching opportunities have been highlighted in each activity.
Although the materials have been designed primarily for KS3, all the activities could be taught at GCSE. In light of the Engineering Diploma, some of the units have been further developed to directly support the teaching of this new qualification. Although these materials are more structured and prescriptive in nature, they allow the teacher a high degree of flexibility and creativity in designing the learning experience for their students.
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| d3o | Skeleton Bob | Wii |
| 1) Science behind the material | 1) Testing aerodynamics | 1) Sofa or stadium? |
| 2) Designer materials | 2) Speedy boats | 2) Who's the winner? |
| 3) Engineering processes | 3) Power of turbines | 3) Make your pitch |
| 4) Competition | 4) Faraday Challenge | 4) Time for a game |
| 5) Engineering Diploma | ||
Within each of the three units, there are a series of activities (see diagram below). These activities are designed, to be used as either a sequential learning journey, with each activity building on the previous activity’s learning objectives, or as ‘stand-alone’ activities.
The idea is to ‘mix and match’ the activities within each unit, or across them, as you see fit. The activities are not intended to be schemes of work or lesson plans but the foundation for you to build the required learning experience. They include suggestions for starters, practical activities, group and teamwork activities etc., and an extensive range of extension ideas that you could develop with your students.
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