Faraday 09 Teaching and Learning materials

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These materials have been written to bring science, mathematics and design and technology learning together in a clear, structured way. The materials are closely aligned to the STEM agenda, providing a framework for teachers in different subject areas to work together and deliver a meaningful curriculum.

The materials all arise from current industrial applications based around this year’s theme of ‘Engineering in Sport’.

The films and related teaching materials engage students in a ‘real’ understanding of many aspects of engineering and give an insight into what lies behind the development of products before they reach the public’s eye.

Overview of materials

These teaching and learning materials have been designed with four key objectives in mind:

  1. To support the teaching of the new secondary curriculum and to be closely aligned to both the STEM agenda and the new Engineering Diplomas
  2. To allow the teacher to engage and ‘own’ the resources and consequently adapt them to their specific context and needs
  3. To allow a high level of flexibility and creativity when using the activities
  4. To provide stimulating, relevant and creative teaching and learning experiences both inside and outside the classroom

These materials are related to the following three key storylines developed for the Faraday theme for this year - ‘Engineering in Sport’

  1. Skeleton Bob - unit one
  2. A new ‘smart’ material – D3o - unit two
  3. The Wii – virtual gaming - unit three

These storylines have been the motivation behind the design of the materials and related film clips that are on the Faraday 09 website. As a consequence, the website and films will be used throughout the materials to help reinforce and highlight key learning points.

The new secondary curriculum is clearly visible throughout the materials, with links made to science, mathematics and design and technology. Furthermore, all the teaching activities can be taught in a variety of ways, for example, through traditional weekly lessons, whole-day experiences and cross curriculum activities etc. Suggestions for possible teaching opportunities have been highlighted in each activity.

Although the materials have been designed primarily for KS3, all the activities could be taught at GCSE. In light of the Engineering Diploma, some of the units have been further developed to directly support the teaching of this new qualification. Although these materials are more structured and prescriptive in nature, they allow the teacher a high degree of flexibility and creativity in designing the learning experience for their students.

Resource structure

PDF KS3 Faraday matrix map (83 k) Updated 19 September 2008

Hammer and d3o Skeleton bob Wii remote
d3oSkeleton BobWii
1) Science behind the material1) Testing aerodynamics1) Sofa or stadium?
2) Designer materials2) Speedy boats2) Who's the winner?
3) Engineering processes3) Power of turbines3) Make your pitch
4) Competition4) Faraday Challenge4) Time for a game
5) Engineering Diploma

 

How to use the materials

Within each of the three units, there are a series of activities (see diagram below). These activities are designed, to be used as either a sequential learning journey, with each activity building on the previous activity’s learning objectives, or as ‘stand-alone’ activities.

The idea is to ‘mix and match’ the activities within each unit, or across them, as you see fit. The activities are not intended to be schemes of work or lesson plans but the foundation for you to build the required learning experience. They include suggestions for starters, practical activities, group and teamwork activities etc., and an extensive range of extension ideas that you could develop with your students.


Graphic uncover more
 

Football

Running

Swimming

d3o engineering story